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	<title>SMITJ &#187; Arts</title>
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		<title>The Difference Between 2D and 3D Animations</title>
		<link>http://www.smitj.com/the-difference-between-2d-and-3d-animations/</link>
		<comments>http://www.smitj.com/the-difference-between-2d-and-3d-animations/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 07:42:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[computer animation]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[digital animation]]></category>
		<category><![CDATA[video]]></category>

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		<description><![CDATA[You have undoubtedly heard the term &#34;animation&#34; and the technical definition is shooting a sequence of posts or drawings to an illusion of movement. With the advent of computers, animation drawings developed differently perhaps recognised forms of computer 2D and 3D animations of computer animation. While the entertainment industry training to create the extraordinary by [...]]]></description>
			<content:encoded><![CDATA[<p>You have undoubtedly heard the term &quot;animation&quot; and the technical definition is shooting a sequence of posts or drawings to an illusion of movement. With the advent of computers, animation drawings developed differently perhaps recognised forms of computer 2D and 3D animations of computer animation. While the entertainment industry training to create the extraordinary by 3D computer, what was too much work, not to mention pencils, cels, etc. can now by a single person.    <br />The best known form of 2D animation can be found by looking at the cartoons on Saturday morning with your children, or even simple animations every day when you surf the Web. It takes the forms of advertising, e-cards, etc. starting point for all animation is a story-board, the script as the basis in a visual format, a little like an extra wide comics. </p>
<p> <span id="more-21"></span>
<p>From this point an audio tracks of gross script is drawn up for some of animators to synchronize with their drawings. This form of animation uses &quot;vector graphics&quot;, namely that the images are based on mathematical equations rather than through an array of pixels, as in &quot;raster graphics.&quot;     <br />Although in some respects similar, in 2D animation, 3D animation by computer is a process, as a scene in 3D is created before any action animation actually begins. In general terms, most people automatically think of when they speak or play 3D animation by the computer, in part because of its flexibility.     <br />What many people do not know is that the entertainment industry and especially the cinema applications, with perhaps the forerunner in the promotion of technologies, represent only a fraction of the market for 3D animations. Indeed, there is very little difference between the computer animation and the so-called traditional animation.     <br />The main difference is that the tools for the production of animations, and price pressure. 3D animation is more than traditional claymations, and is caused by the use of stop-motion technique. In essence, the very concept of 3D animation is not really taken to continue until the use of computers to the animation to more profitable and practice.     <br />Although the entertainment industry is largely responsible for progress in the animation of 3D computer, they represent only a small part of the market with the help of 3D animations. Animation drawings, products to sell, it is also as a support for teaching, because it provides the information in a manner understandable.     <br />Numerous animations can be created completely on a computer, but according to the type of animation desired, as the animation of cartoons, May, the need for a hand-penciling work to do.</p>
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		<title>History of Animation</title>
		<link>http://www.smitj.com/history-of-animation/</link>
		<comments>http://www.smitj.com/history-of-animation/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 07:41:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[Technology]]></category>

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		<description><![CDATA[Animals, in contrast to what many people think, has a long history and shows his own. The ancient Egypt excavations show that the Egyptians have extensive wall design homeward journey in 2000 in British Columbia also Greek, in their old paintings and drawings show a fascinating sense of imagination. Leonardo Da Vinci has a form [...]]]></description>
			<content:encoded><![CDATA[<p>Animals, in contrast to what many people think, has a long history and shows his own. The ancient Egypt excavations show that the Egyptians have extensive wall design homeward journey in 2000 in British Columbia also Greek, in their old paintings and drawings show a fascinating sense of imagination. Leonardo Da Vinci has a form of animation in his famous illustrations. The Japanese have the roles tell stories from ancient times. The ideas behind the animation is not a new phenomenon, and during the centuries. With the increasing impact of technology, the face of the film has been revolutionized. </p>
<p> <span id="more-22"></span>
<p>It was the humanity in their quest for since the beginning of the period around the direction of the movement in art. This has led to the old paintings, which could be found in the caves. We heard about these designs with several civilizations of the past. A French named Paul Roget actually something known as the THAUMATROPE, that was a disc with a rope attached to the two parties. One side of the disc was the drawing of a bird and on the other hand, a cage empty. If the CD was twirled by the channel, the bird is released, as if it were inside the cage. These inventions were early precursors to this day animation.     <br />Later, an instrument called henakristoscope by Joseph Plateau, which is a circular map with the slits on the periphery. The viewer has had the card up to a mirror and peer review by the slots that the cards whirled. A series of drawings will be present to determine the extent of the card. What the audience sees the optical illusion, a vivid picture. The panel presented the United States in 1826. Decades later, the introduction of computers and software, literally changed how the film was made. Now literally nothing is impossible, as far as the animation. Use of software for the animation is astonishing animation. Hollywood is full pioneers of the film. In fact, the Walt Disney animated countless figures, the symbols of the United States. The animations have become more realistic in the sense that you almost twice dealing with real situations by the state of the art of animation software.</p>
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