X-Men Legends
X-Men Legends (XML) is designed, masterfully by a group of former authors of Marvel Comics called "The Man of the act." The story focuses on Alison Crest Mere, which have the ability to change the control of lava, including by amending its human form into the flame of a version for themselves. Therefore they called "magma".
Magma is thrusted into the limelight after the grotesque, Beleibt mutant blob called the Brotherhood of Evil Mutants (antagonist mutants team, under the direction of very powerful Magneto) Magma abduction. Magneto Why these girls? Immediately, the player in control of Wolverine hot on the trail of the ball and know why this mutant Magneto wishes.
XML is a fan of the boys dream finally happen that you are in control of the X-Men in a role-playing game (RPG) mode instead of the individual most players are used to play.
The game requires a player in various missions by linear to Magneto plot to the Artic drainage (yes, they are using to know that no RPG RPG would not be complete without a visit to the sewers, right? Thank you, jadesfire.) . There are moments in which an X-Man is in a solo mission. Also, the freedom is not there to explore, without restrictions on the RPG series such as Final Fantasy or Morrow wind.
XML elements for strategic tucks puzzle in the game forces the player to an X-Man’s necessary powers to continue their search. Unfortunately, the developer keep the player at hand, a large "X" on the areas that may be affected by a sign of power. If a player makes the wrong X-Man, and is authorized to be Xtraction points for the members of the team.
Graphics / visual presentation: 4.25 to 5.0
Activision, during the first steps, XML, a chip, the traditional bit for the X-Men for cell-shading technology. This brilliant initiative that makes the player feel as if the virtual pages of a comic. Each character is detailed enough to just have to be distinguished. The enemies and the bosses are not very impressive (not at the same level as DOOM 3) at that time also on the fact. The effects of light, are of good quality, if a player triggered Cyclops’ eye block or Jean Grey’s’ Psychic Scream. The destructible environments, which is interesting eye candy, if a player with an X-Man is on the walls, generators, chairs, etc. The developers were cautious, certain details (such as the massive ball into the cavities road, when Wolverine is on the way) At the time not in excess, period. There are clipping issues (graphics, in another error) at this stage, they are easily forgotten. The cell, solar sails cut scenes are a little embarrassing (The X-Men like puppets in this environment. Think "Thunderbirds" the former television series). Fortunately, the developers buy more by cutting scenes that you surprise them in their cinematic feel.